Tuesday, May 2, 2017


Employing traditional and digital techniques of the artistic realm, and the facilities that directly foster such—the University of West Florida’s own wood shop, metal shop, digital fabrication laboratory, and their respectively inherent tools, including but certainly not limited to Computer Numerical Control machining, 3-Dimensional modeling software and eventual Additive Manufacturing, plasma-cutting, and MIG-welding—to implement designs drafted, realized, and tested by the 5 subdivided teams of the Spring 2017 Digital Multimedia class has not only provided proof of concept for the espousal of Art as a(n especially modernly) necessary extension of STEM qua STEAM but for the individual prototypes built by the students to be marketed toward third-world countries absent clean drinking or bathing water and industrialized societies that require more efficient and environmentally sound alternatives to present levels of waste of such precious resources and accumulating compost, some of which—especially the conceptualization and instrumentation of a thermoforming process that successfully rendered the desired product—as a crude model: a seamed orb that houses the plant while allowing it space to breathe and produce without damage—that would be relatively inexpensive and optimal for best retrieving the potable water transpired by the plant chosen.